![]() This data is stored outside your savefile and it's useful for handling data that should be common to all the game despite the save data. For real, it adds a whole new category of game data/s called Global Switches and Global Variables. Regarding locking the slot, I mean setting the automatically saved slot in a specific slot, such as slot 1, and then you cannot manually save in slot 1 in the game, or delete the file in slot 1, which can prevent Misoperation.This is an utility plugin for Rpg Maker MZ that add a new feature to the default Switches and Variables. Fortunately, I insisted on reading the long help document) Only when they feel really good will they be interested to continue Customize your own style! (For example, in my first few attempts, because there was no basic information set, the save interface did not display any text images, etc. What I suggest is that you add some basic plug-in parameters with default values, so that users can see intuitive changes at first glance when using the plug-in, instead of mistakenly thinking that the plug-in is not effective and thus giving up using the plug-in. It seems that MZ comes with this function, switch the map and automatically save at the end of the battle? I'm not sure. Even if you only use the basic function of saving, your plug-in is the smartest way to use auto-save among similar plug-ins in MV! Other plug-ins either manually enter the plug-in command or automatically save even when opening the main menu, which is too clumsy. In fact, most simple games will not use these features. There are so many customizable parameters that make it look complicated, but it's not complicated at all. I'm not saying that plug-in settings are complicated. It prompt the player to confirm his choice by selecting 'yes' or your efficiency is really high! This optional window will pop out after selecting a command from the Command Window. It can be disabled and some of its aspects can be customized. The new Help Window behaves differently than the default one. ![]() It provides the main commands such as 'Save', 'Load' or 'Delete' files. This window appears after selecting a slot file. The Custom Cursor, which auto scale itself, now appear distorted because the original image have a rectangle shape that fit better the slots arrangement above. As you can see, this result in a different sections arrangement since the slot has now a more 'squarish' shape. This last one shows only one visible slot. Now the File Window display only 2 visible slots. The File Window has 4 visible slots and use a custom cursor.īellow, the Status and Progress sections order have been reversed. This one shows the General section on the left, the Progress section in the middle, and the Status section on the right side of the slot. Bellow is 3 examples of the same scene, using differents slots arrangement. The slot sections will auto adjust depending on the File Window settings. Progress section: this is where you can display stuff like icons and variables values.Status section: it show the party members data like names, levels and HP/MP gauges.General section: this section show info such as Playing Time and Save Date/Time.You can decide which sections you want to show and in what order. The file window is splitted in 3 sections. There's a few animation options for your custom cursor, and the default blinking cursor can be disabled if desired. CUSTOM CURSOR: The Plugin allow to import a custom image to use as a 'frame' cursor for the file window. ![]() You can also import images for the background of the saved files and empty files. You can customize almost every aspects of it. This Plugin provides multiple options for customizing the Save/Load screen and altering the game saving system.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |